STS2 / FIELD NOTESSpire Ledger

Version ledger / achievements

No public list. So here is the method, and a blank log.

Achievement availability in Early Access is a status rather than a promise. This page keeps playable entries, file-discovered entries, and the separate Epoch system apart, then gives you the six-step check and the record fields to fill in against your own build.

At a glance

The status question in six answers

QuestionCurrent answer
Is there a public achievement list?No. The store listing endpoint returns no achievements block, and the public stats schema needs a publisher key
Can you see achievements in game?Nothing can be confirmed from outside the game. Check the achievement screen on your own build and note the version
What can be verified from outside the game?Nothing about totals, rarity, or unlock rates. Any such claim is unconfirmed until it names a build
Playable vs file-discoveredPlayable entries are earnable now; file-discovered entries exist in game files but are not confirmed playable. They are kept in separate lanes
Epoch unlocksA separate progression system, recorded on its own line and never inside an achievement count
Where the record stopsBeta v0.111.0 (August 14, 2026), the newest dated entry in this site’s patch record

What was checked

Four checks, and what each one returns

This section exists so you can see why the list below it is empty. Each row is a check performed on 8 September 2026 rather than a summary of someone else’s claim.

Check performedWhat it returnsWhat that means for this page
Store listing (appdetails), appid 2868840No achievements field in the responseThere is no store-published achievement list to copy. Not “we did not find it”; the field is absent from the response.
Store review pool (appreviews)181,137 reviews, Mixed, read 4 Sep 2026Reviews mention progress, but a review is not a roster. Counts do not name achievements.
Steam stats schemaRequires a publisher key for this appThe public stats endpoint cannot confirm a total, nor the individual unlock rates behind each achievement.
This site’s patch recordNewest dated entry: Beta v0.111.0, 14 August 2026; the listing still carries the Early Access genre tagAvailability can change between builds, so any total needs a build label to mean anything.

Verification procedure

Six steps, in order

Work them in sequence. Steps one and five are the ones people skip, and they are the two that turn an achievement list into a stale one.

  1. 1. Fix the build

    Write down the version you are playing before you write down anything about an achievement.

    Default branch and beta branch are not the same catalogue. A record without a build label cannot be re-verified later.

  2. 2. Check what your own build shows

    Open the achievement screen in the game and note the build version beside it.

    A list read on your own build is the only record that answers “can I earn this now”. No secondhand record replaces it.

  3. 3. Separate playable from file-discovered

    Mark each entry as: visible in the UI, or found in game files only.

    A file entry is evidence the content exists in the build rather than a promise it is earnable or complete.

  4. 4. Test the trigger, do not infer it

    Only record a condition you have actually satisfied, or can see the game asking for.

    A condition nobody can meet is worse than a blank field: it sends players to do nothing.

  5. 5. Re-check after each dated update

    Re-open the list after a patch that touches progression or content.

    Early Access adds, removes, and disables entries. The boundary on this site is Beta v0.111.0, 14 August 2026.

  6. 6. Keep Epoch out of the list

    Record Epoch progression on its own line, never inside the achievement count.

    They are different systems. Merging them produces a total that describes neither.

Record template

The fields worth keeping, deliberately blank

Every column below is one this project will fill in only from a build it can open. The blanks are the page’s answer: the structure is publishable, the invented values are not.

FieldWhat goes in it
NameCopied from the in-game list, character for character, in the build you play.
Where you saw itIn-game list / achievement UI / game files only.
Build labelDefault or beta branch, with the version.
Condition as the game words itThe game’s own text rather than a paraphrase.
Earned? (date)Only tick it when you actually met the condition.
StatusPlayable / file-discovered / not present in this build.

Status vocabulary

Four categories, kept apart

StatusMeaningHow to use it
PlayableAchievements you can actually earn in the current buildThe only category to treat as available now.
File-discoveredEntries found in game files but not confirmed in gameNot a promise of playable content.
Early Access gapAchievement availability may be incomplete or disabledState the boundary instead of guessing a trigger.
Epoch unlocksA separate progression system with its own rulesKeep it distinct from the achievement list.

Boundaries

Three checks before listing an achievement

CheckQuestionWhy it matters
TriggerCan you actually satisfy the condition in game?Do not describe a condition that cannot be met.
VisibilityDoes the game surface the achievement to the player?A file entry may be invisible in the UI.
VersionDoes the achievement exist in the build you are playing?Early Access updates add and remove entries.

FAQ

Achievement status questions

Where is the Slay the Spire 2 achievement list?

This page does not have one to give you. As read on 8 September 2026, the store listing endpoint for appid 2868840 returns no achievements block, and the public stats schema for this app needs a publisher key. That leaves no verifiable external record of achievement names, counts, or conditions, so this page publishes the method instead of a list.

Are Slay the Spire 2 achievements currently available?

The store listing publishes no achievement set for this app, so nothing about totals or availability can be confirmed from outside the game. Check the achievement screen on your own build and read it together with the version number. Any achievement total, completion percentage, or rarity claim that does not name a build is unconfirmed.

Why are my Slay the Spire 2 achievements locked?

The store listing endpoint for appid 2868840 returned no achievements block when re-read on 8 September 2026, and the listing still carries the Early Access genre tag. With no published achievement set, an empty achievements page on your profile matches the listing rather than pointing to broken progress. Inside the game, availability moves with each build: entries can be added, disabled, or removed between updates, which is why this page keeps playable and file-discovered entries in separate lanes.

When will achievements come to Slay the Spire 2?

No date is published, so this page cannot give one. The store listing endpoint for appid 2868840 returns no achievements block, and no field in the listing names a date for adding one. In Early Access, achievement availability moves with each build: entries can be added, disabled, or removed between updates. The honest check is the achievement screen on your current build, read together with its version number, and re-checked after any update that touches progression.

What is a file-discovered achievement?

An entry found in game files but not confirmed as playable in the current build. It is unfinished or subject to change rather than a guarantee of future content, and it is not something you can plan a session around.

How do achievements relate to the Epoch system?

Epoch unlocks are a separate progression system. Do not fold Epoch progression into an achievement count; the two numbers answer different questions and a merged total is wrong about both.

Why is Early Access a problem for achievement guides?

Achievements can be added, removed, or disabled between updates, and the game still carries the Early Access label on the store listing. A guide that lists a trigger for an unavailable achievement is misleading until the game supports it.

Will this page ever list achievements?

Only ones this project can verify in a named build, with the condition the game itself displays. That is the standard, and it is why the table above is a template with blank values rather than a filled-in list copied from somewhere unverifiable.

Availability is a moving boundary

Early Access updates change what is playable. Re-check availability against the current build before treating an achievement list as complete, and read the same rule onto the boss roster, where a name that survives an update can still describe a different fight.

Last updated: 13 September 2026 · Endpoint check read 8 September 2026 · Version boundary: Beta Patch v0.111.0 (August 14, 2026)