Version ledger / achievements
No public list. So here is the method, and a blank log.
Achievement availability in Early Access is a status rather than a promise. This page keeps playable entries, file-discovered entries, and the separate Epoch system apart, then gives you the six-step check and the record fields to fill in against your own build.
At a glance
The status question in six answers
| Question | Current answer |
|---|---|
| Is there a public achievement list? | No. The store listing endpoint returns no achievements block, and the public stats schema needs a publisher key |
| Can you see achievements in game? | Nothing can be confirmed from outside the game. Check the achievement screen on your own build and note the version |
| What can be verified from outside the game? | Nothing about totals, rarity, or unlock rates. Any such claim is unconfirmed until it names a build |
| Playable vs file-discovered | Playable entries are earnable now; file-discovered entries exist in game files but are not confirmed playable. They are kept in separate lanes |
| Epoch unlocks | A separate progression system, recorded on its own line and never inside an achievement count |
| Where the record stops | Beta v0.111.0 (August 14, 2026), the newest dated entry in this site’s patch record |
What was checked
Four checks, and what each one returns
This section exists so you can see why the list below it is empty. Each row is a check performed on 8 September 2026 rather than a summary of someone else’s claim.
| Check performed | What it returns | What that means for this page |
|---|---|---|
| Store listing (appdetails), appid 2868840 | No achievements field in the response | There is no store-published achievement list to copy. Not “we did not find it”; the field is absent from the response. |
| Store review pool (appreviews) | 181,137 reviews, Mixed, read 4 Sep 2026 | Reviews mention progress, but a review is not a roster. Counts do not name achievements. |
| Steam stats schema | Requires a publisher key for this app | The public stats endpoint cannot confirm a total, nor the individual unlock rates behind each achievement. |
| This site’s patch record | Newest dated entry: Beta v0.111.0, 14 August 2026; the listing still carries the Early Access genre tag | Availability can change between builds, so any total needs a build label to mean anything. |
Verification procedure
Six steps, in order
Work them in sequence. Steps one and five are the ones people skip, and they are the two that turn an achievement list into a stale one.
1. Fix the build
Write down the version you are playing before you write down anything about an achievement.
Default branch and beta branch are not the same catalogue. A record without a build label cannot be re-verified later.
2. Check what your own build shows
Open the achievement screen in the game and note the build version beside it.
A list read on your own build is the only record that answers “can I earn this now”. No secondhand record replaces it.
3. Separate playable from file-discovered
Mark each entry as: visible in the UI, or found in game files only.
A file entry is evidence the content exists in the build rather than a promise it is earnable or complete.
4. Test the trigger, do not infer it
Only record a condition you have actually satisfied, or can see the game asking for.
A condition nobody can meet is worse than a blank field: it sends players to do nothing.
5. Re-check after each dated update
Re-open the list after a patch that touches progression or content.
Early Access adds, removes, and disables entries. The boundary on this site is Beta v0.111.0, 14 August 2026.
6. Keep Epoch out of the list
Record Epoch progression on its own line, never inside the achievement count.
They are different systems. Merging them produces a total that describes neither.
Record template
The fields worth keeping, deliberately blank
Every column below is one this project will fill in only from a build it can open. The blanks are the page’s answer: the structure is publishable, the invented values are not.
| Field | What goes in it |
|---|---|
| Name | Copied from the in-game list, character for character, in the build you play. |
| Where you saw it | In-game list / achievement UI / game files only. |
| Build label | Default or beta branch, with the version. |
| Condition as the game words it | The game’s own text rather than a paraphrase. |
| Earned? (date) | Only tick it when you actually met the condition. |
| Status | Playable / file-discovered / not present in this build. |
Status vocabulary
Four categories, kept apart
| Status | Meaning | How to use it |
|---|---|---|
| Playable | Achievements you can actually earn in the current build | The only category to treat as available now. |
| File-discovered | Entries found in game files but not confirmed in game | Not a promise of playable content. |
| Early Access gap | Achievement availability may be incomplete or disabled | State the boundary instead of guessing a trigger. |
| Epoch unlocks | A separate progression system with its own rules | Keep it distinct from the achievement list. |
Boundaries
Three checks before listing an achievement
| Check | Question | Why it matters |
|---|---|---|
| Trigger | Can you actually satisfy the condition in game? | Do not describe a condition that cannot be met. |
| Visibility | Does the game surface the achievement to the player? | A file entry may be invisible in the UI. |
| Version | Does the achievement exist in the build you are playing? | Early Access updates add and remove entries. |
FAQ
Achievement status questions
Where is the Slay the Spire 2 achievement list?
This page does not have one to give you. As read on 8 September 2026, the store listing endpoint for appid 2868840 returns no achievements block, and the public stats schema for this app needs a publisher key. That leaves no verifiable external record of achievement names, counts, or conditions, so this page publishes the method instead of a list.
Are Slay the Spire 2 achievements currently available?
The store listing publishes no achievement set for this app, so nothing about totals or availability can be confirmed from outside the game. Check the achievement screen on your own build and read it together with the version number. Any achievement total, completion percentage, or rarity claim that does not name a build is unconfirmed.
Why are my Slay the Spire 2 achievements locked?
The store listing endpoint for appid 2868840 returned no achievements block when re-read on 8 September 2026, and the listing still carries the Early Access genre tag. With no published achievement set, an empty achievements page on your profile matches the listing rather than pointing to broken progress. Inside the game, availability moves with each build: entries can be added, disabled, or removed between updates, which is why this page keeps playable and file-discovered entries in separate lanes.
When will achievements come to Slay the Spire 2?
No date is published, so this page cannot give one. The store listing endpoint for appid 2868840 returns no achievements block, and no field in the listing names a date for adding one. In Early Access, achievement availability moves with each build: entries can be added, disabled, or removed between updates. The honest check is the achievement screen on your current build, read together with its version number, and re-checked after any update that touches progression.
What is a file-discovered achievement?
An entry found in game files but not confirmed as playable in the current build. It is unfinished or subject to change rather than a guarantee of future content, and it is not something you can plan a session around.
How do achievements relate to the Epoch system?
Epoch unlocks are a separate progression system. Do not fold Epoch progression into an achievement count; the two numbers answer different questions and a merged total is wrong about both.
Why is Early Access a problem for achievement guides?
Achievements can be added, removed, or disabled between updates, and the game still carries the Early Access label on the store listing. A guide that lists a trigger for an unavailable achievement is misleading until the game supports it.
Will this page ever list achievements?
Only ones this project can verify in a named build, with the condition the game itself displays. That is the standard, and it is why the table above is a template with blank values rather than a filled-in list copied from somewhere unverifiable.
Availability is a moving boundary
Early Access updates change what is playable. Re-check availability against the current build before treating an achievement list as complete, and read the same rule onto the boss roster, where a name that survives an update can still describe a different fight.
Last updated: 13 September 2026 · Endpoint check read 8 September 2026 · Version boundary: Beta Patch v0.111.0 (August 14, 2026)